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Moves and inserts the figures in the obstacle and accumulates points More...
#include <PerformGamePlay.h>
Moves and inserts the figures in the obstacle and accumulates points.
Returns the point since last newGame() and current time.
Returns true if game ended because figure couldn't be moved.
Display obstacle and figure.
Starts a new game, clears points and cubes.
Sets new obstacle.
Reads figures from file, returns false if error on file read.
Rotation around the x-axis. direction==1 means clock wise.
Rotation around the y-axis. direction==1 means clock wise.
Rotation around the z-axis. direction==1 means clock wise.
Moves figure relative with rel.
Moves figure one level to bottom if possible. If not, insert it to obstacle and create new figure.
May be user initiated or automatically after time ends.
Creates a new figure, deletes old one.
Contains all figures read from file.
Contains the number of figures read from file.
Documentation generated by skyhunter@Dagobah on Wed Sep 16 18:39:03 MEST 1998 | Kdoc |