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java.lang.Objectorg.scilab.forge.scirenderer.implementation.g2d.motor.Motor3D
public class Motor3D
Constructor Summary | |
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Motor3D(java.awt.Graphics2D g2d,
java.awt.Dimension dim)
Default constructor |
Method Summary | |
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void |
clearDepth()
Clear the depth buffer |
void |
draw()
Draw the scene in the Graphics2D |
void |
draw(DrawingTools drawingTools,
Geometry geometry,
Appearance appearance)
Add the geometry to the scene |
void |
draw(DrawingTools drawingTools,
Texture texture,
AnchorPosition anchor,
ElementsBuffer positions,
double rotationAngle)
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void |
draw(DrawingTools drawingTools,
Texture texture,
AnchorPosition anchor,
Vector3d position,
double rotationAngle)
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void |
drawTexture(DrawingTools drawingTools,
java.awt.image.BufferedImage image,
Texture texture)
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Transformation |
getCurrentSingleTransformation()
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Transformation |
getCurrentTransformation()
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void |
reset(java.awt.Color color)
Reset this motor |
void |
setClippingPlanes(java.util.List<ClippingPlane> clippingPlanes)
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void |
setFaceCullingMode(Geometry.FaceCullingMode mode)
Set the face culling mode |
void |
setTransformation(Transformation transf,
Transformation single)
Set the current transformation |
Methods inherited from class java.lang.Object |
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clone, equals, finalize, getClass, hashCode, notify, notifyAll, toString, wait, wait, wait |
Constructor Detail |
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public Motor3D(java.awt.Graphics2D g2d, java.awt.Dimension dim)
g2d
- a Graphics2D object where to drawdim
- the graphic dimensionsMethod Detail |
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public void setClippingPlanes(java.util.List<ClippingPlane> clippingPlanes)
public void setFaceCullingMode(Geometry.FaceCullingMode mode)
mode
- the mode to setpublic void setTransformation(Transformation transf, Transformation single)
transf
- the transformation to setpublic Transformation getCurrentTransformation()
public Transformation getCurrentSingleTransformation()
public void reset(java.awt.Color color)
color
- the filling colorpublic void clearDepth()
public void draw()
public void drawTexture(DrawingTools drawingTools, java.awt.image.BufferedImage image, Texture texture)
public void draw(DrawingTools drawingTools, Geometry geometry, Appearance appearance)
drawingTools
- the DrawingToolsgeometry
- the geometry to drawappearance
- the appearance to usepublic void draw(DrawingTools drawingTools, Texture texture, AnchorPosition anchor, ElementsBuffer positions, double rotationAngle)
public void draw(DrawingTools drawingTools, Texture texture, AnchorPosition anchor, Vector3d position, double rotationAngle)
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