Aria  2.7.5.2
ArSoundPlayer Class Reference

This class provides a cross-platform interface for playing short sound samples. (Currently implemented for Windows and Linux). More...

#include <ArSoundPlayer.h>

Static Public Member Functions

static ArRetFunctor2< bool,
const char *, const char * > * 
getPlayWavFileCallback ()
 
static ArFunctorgetStopPlayingCallback ()
 
static bool playNativeFile (const char *filename, const char *params)
 
static bool playSoundPCM16 (char *data, int numSamples)
 
static bool playWavFile (const char *filename, const char *params)
 
static void stopPlaying ()
 

Static Protected Attributes

static int myPlayChildPID = -1
 Only used on Linux.
 
static ArGlobalRetFunctor2
< bool, const char *, const
char * > 
ourPlayWavFileCB
 
static ArGlobalFunctor ourStopPlayingCB
 

Detailed Description

This class provides a cross-platform interface for playing short sound samples. (Currently implemented for Windows and Linux).

See Also
For I/O and network transfer of encoded audio, see the ArNetAudio library.
ArSoundsQueue
Note
Uses an external program to play WAV files on Linux. If an environment variable named PLAY_WAV is set, that program is used, otherwise, 'play' from the 'sox' toolset is used. PLAY_WAV must contain one word (the command; no arguments) A call to playWavFile() will return immediately after 'play' has finished, even though Linux may still be playing back the sound data. In general, this kind of thing is a problem, especially with speech recognition immediately after playing a sound. Ideally, we should be able to truly block until the sound has finished playback. Alas, it is not an ideal world. Another potential pitfall due to the use of an external program invocation: the program you call must not attempt to issue any output. 'play' from the 'sox' toolset automatically supresses normal output if it isn't called from an interactive terminal, but it may still issue some error messages, which will cause it to hang indefinately.

Member Function Documentation

ArRetFunctor2< bool, const char *, const char * > * ArSoundPlayer::getPlayWavFileCallback ( )
static

Return the static functor for playWavFile

Examples:
soundsQueueExample.cpp.
ArFunctor * ArSoundPlayer::getStopPlayingCallback ( )
static

Return the static functor for stopPlaying().

Examples:
soundsQueueExample.cpp.
bool ArSoundPlayer::playNativeFile ( const char *  filename,
const char *  params 
)
static

Play a file in some native file format for the compilation platform.

bool ArSoundPlayer::playSoundPCM16 ( char *  data,
int  numSamples 
)
static

Play raw uncompressed PCM16 sound data. The format of this data is numSamples samples of two bytes each. Each byte pair is a signed little endian integer. The sound will be played back at 16kHz, monaurally.

Returns
false on error, true on success.
bool ArSoundPlayer::playWavFile ( const char *  filename,
const char *  params 
)
static

Play a WAV (Windows RIFF) file

Note
Uses an external program to play WAV files on Linux. If an environment variable named PLAY_WAV is set, that program is used, otherwise, 'play' from the 'sox' toolset is used. See detailed note in the overview for this cass.
Parameters
filenameName of the file to play
paramsignored
void ArSoundPlayer::stopPlaying ( )
static

Cancel (interrupt) any current sound or file playback.


The documentation for this class was generated from the following files: