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In this chapter we will describe the basics of defining forms. Not all possible classes of objects are described here, only the most common ones. Also, for most classes only a subset of the available types are described. See Part III for a complete overview of all object classes currently available.
Normally you will almost never have to write the code to define forms yourself because the package includes a Form Designer that does this for you (see Part II). Still it is useful to read through this chapter because it explains what some of the different object classes are and how to work with them.