Next: , Up: Bitmap Object   [Contents][Index]


15.5.1 Adding Bitmap Objects

To add a bitmap to a form you use the routine

FL_OBJECT *fl_add_bitmap(int type, FL_Coord x, FL_Coord y,
                         FL_Coord w, FL_Coord h, const char *label);

The meaning of the parameters is as usual. The label is by default placed below the bitmap. The bitmap is empty on creation.